So yes, I'm conflicted, it can run well via official emulators. I see the reason due to Snes emulation having current issues in performance in conjunction with 1.52 code.
#Which snes9x for 3ds plus#
I propose that Snes9x 2005 Plus and Snes9x 2010 be removed from the repository/build bot. Downside is there's only support for the Cx4 and DSP1 co-processors. On the other hand, the games that do run via Snes VC injection, run almost perfectly (60 fps, highly accurate audio). This is rather confusing, because, in my opinion, this accentuates the fact the N3DS was simply never meant to being able to run Blargg's S-SMP audio core, performance is affected to adversely.
#Which snes9x for 3ds full#
Snes9x 2005 Plus (Snes9x 1.43 with 1.52 audio)Ĭhanged audio latency to 200 ms (overkill, but for the sake of it)įinal Fantasy VI runs at 51 fps during the opening sceneĭonkey Kong Country 2 runs at 48 fps on the second level in first worldĪladdin ran at full speed during the first levelĬhrono Trigger ran at 52-55 fps during the opening scene Here's the results of my testing your suggestions, Compiler: [In case you are running local Well, did more testing, results are not good.OS: New 3DS/2DS XL 11.5 Luma CFW installed.RetroArch: 1.6.7 official, no nightly builds used.Or audio stuttering occurred in my testing. Genesis Plus GX, Nestopia, and Gambatte all run at full speed from my tests, no frame drops Will the N3DS see any potential performance tweaks for this particular core in the near future? I have tried adjusting vsync, audio sync, latency, frameskip, etc but to no avail. Run around in a level until frame/audio drops occur and crackling begins.What's baffling is Snes9x 3DS runs full speed, but lacks Blargg's sound core.
Snes9x 2010 performs much slower than this, and people need to refrain from using it. Normal non-microprocessor games are running much slower, even on an older core like Snes9x 20 plus (which has 1.52's audio core AFAIK). I've tried Snes9x 2002, and it runs fine, but it's also ancient, not to mention the audio core runs the SPC700 at an octave higher than later Snes9x S-SMP cores. Special chip games run at an even lower framerate, often down to 35-40 fps. Microprocessors, struggle to maintain 60 fps on what should be more powerful hardware Games such as Final Fantasy VI and Donkey Kong Country, none of which use extra Many games drop to 45-50 fps on New 3DS/2DS XL hardware (both use the 804 MHz CPU),